Design Patterns
Design patterns are common, reusable solutions to problems that often come up in software development.
Think of them like blueprints — you can adjust them to fit your project and solve specific design issues in your code.
A design pattern is like a ready-made plan to solve a common coding problem.
It saves you time because you don’t have to figure everything out from scratch.
Example:
Imagine you are building a game, and you need only one game manager to control the whole game.
Instead of creating your own idea, you can use the Singleton Pattern — a design pattern that makes sure only one object is created and used everywhere.
So, design patterns are like recipes in cooking:
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The recipe = the pattern
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You can tweak the ingredients = customize it for your project
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